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This isn't even a problem in D3 because while it has scaling, you so quickly exceed the scaling of enemies in adventure mode or even torment XVI that everything but high GRs is trivial. D4 shipped with an incredibly poor endgame, amounting to essentially just watered down D3 grifts or PoE maps, but there's no real reason to do these since enemies outside of this end-game content scale beyond story level, all the way up to 95. It feels terrible in solo play as was mentioned repeatedly during betas, but opens up parties to low-level carry. The level scaling didn't go away or have meaningful limitation to it leading to issues changing builds if you lose power, making farming essentially impossible. Everyone wants to feel powerful, and in a good ARPG everyone is powerful. This also messed with balance, and nothing feels worse in an "MMO-lite" ARPG than picking the wrong class because your class sucks. We left feedback that most of this stuff needed to be buffed, but instead Blizzard nerfed some of the really cool skills and we were left with even less choice. So many skill points and paragon options are bad, making everything feel relatively forced. This illusion of choice was a big complaint during the D4 betas, and it's still one of the biggest problems after launch.
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This means a "build" is less impactful than just getting synergistic gear, and the result is whatever "build" has the most synergies ends up being the strongest build rather than being given a choice. There was potential to see huge power in paragon trees and the skill tree, but most of it is relatively minor with a handful of potent points spent throughout the leveling process. This was by far the #1 complaint of players. The biggest issue in D3 was that player power was exclusively gear based until extremely high paragon levels at which point other builds worked. There was so much potential during the betas only to see Blizzard take a very unfortunate yet predictable direction opposite of player feedback. This As a huge ARPG fan, Diablo 4 was a big letdown.
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As a huge ARPG fan, Diablo 4 was a big letdown.
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